using GpuHud.Settings;
using UnityEngine;

namespace GpuHud
{
    // 业务接口
    public class GpuHudHealthBarAccessor:GpuHudStyleDataAccessor<HealthBarStyleShaderData>
    {
        public GpuHudHealthBarAccessor(IGpuHudStyle<HealthBarStyleShaderData> data, GpuHudDataAccessor dataAccessor, Texture texture = null) 
            : base(data, dataAccessor, texture)
        {
        }
        
        // 业务数据
        public float Percent;
    }
}